Indie studio · Est. 2019

We make games
that hit

A tiny studio with a single rule — ship the kind of games we'd stay up late to play. One shipped, one under the hood, more sparks coming.

Lifetime revenue
$1.2M
Shipped titles
01
In the forge
01
SnapJoy mark
01  —  Shipped
What we've made.
One title out in the wild, still earning its keep.
Reviews mostly positive, players mostly loud.
Anvil Saga

A medieval blacksmith-shop management sim. Run the forge, train your apprentices, survive the politics, and bend the course of a kingdom one horseshoe at a time.

Revenue
$1.2M
Platform
PC
Reception
84%
View on Steam
02 — In development

Derailed.

Our second project. A single-player narrative adventure about epidemics, empires, and the things that crawl out when a country starts to fracture.
Derailed key art In development
Next from SnapJoy
Victorian · Gothic · Narrative

Derailed

An island nation — coincidentally resembling a Victorian steampunk Britain — is gripped by a mysterious illness with shifting paranormal symptoms, lethal for most who catch it. The state dispatches us to trace the source of the outbreak and, if possible, stop it. We travel city to village: heal patients, banish demons, and talk with locals to uncover what's really behind the plague.

01
Concept
02
Production start
03
First demo
04
Playable demo
05
Release
Setting
Alt-Victorian steampunk
Genre
Narrative adventure/Body horror
Platform
Steam · PC
Release
TBA
03 — The Team

The crew
behind the
games.

Nine roles. One mission.
We build worlds that hit.

Production
Setting direction. Sharing the story.
Timur Shakirov
CEO
Timur Shakirov
Steers the ship, sets the course, keeps us moving.
Lizaveta Goncharova
PR & Marketing
Lizaveta Goncharova
Shares our story. Finds our people.
Art Department
Imagines it first. Makes it real.
Vladimir Dulov
Art Head
Vladimir Dulov
Leads the art vision. Makes it beautiful.
Ivan Zanorin
3D Artist
Ivan Zanorin
Details, props, perfects the vibe.
Ksenia Soboleva
3D Artist
Ksenia Soboleva
Shapes, sculpts, adds soul.
Roman Buravlev
3D Artist
Roman Buravlev
Models worlds, brings them to life.
Development Department
Turns ideas into playable things. Solves problems. Ships.
Bogdan Goncharov
Project Manager /
Head Developer
Bogdan Goncharov
Turns plans into playable things. Solves problems. Ships.
Marlen Tariguliev
Developer
Marlen Tariguliev
Writes code. Breaks code. Makes magic.
Odissey Pogosov
Narrative Designer
Odissey Pogosov
Builds stories that stick in your head.
04 — Say hi
Currently open to

Press, publishers, good ideas.

We read everything. Pitches, coverage requests, job applications — one inbox, fast replies.